So the other day I was wondering about the demographics of Lego mini figures. I’m sure we’re all at least vaguely aware of the fact that Lego minifigs tend to be, by default, adult, male, and yellow-skinned. This wasn’t terribly worthy of serious thought back when Lego had only a handful of different minifigure designs existed. Yet nowadays Lego has thousands, if not millions of different minifigure permutations. Moreover, the total number of minifigures in circulation is set to eclipse the number of living humans within a few years.
Obviously, even with a shift towards trying to be more representative, the demographics of Lego minifigures are not an accurate reflection of the demographics of humankind. But just how out of alignment are they? Or, to ask it another way, could the population of a standard Lego city exist in real life without causing an immediate demographic crisis?
This question has bugged me enough that I decided to conduct an informal study based on a portion of my Lego collection, or rather, a portion of it that I reckon is large enough to be vaguely representative of a population. I have chosen to conduct my counts based on the central district of the Lego city that exists in our family basement, on the grounds that it includes a sizable population from across a variety of different sets.
With that background in mind, I have counted roughly 154 minifigures. The area of survey is defined as the city central district, which for our purposes is defined by the largest tables with the greatest number of buildings and skyscrapers, and so presumably the highest population density.
Because Lego minifigures don’t have numerical ages attached to them, I counted ages by dividing minifigures into four categories. The categories are: Children, Young Adults, Middle Aged, and Elderly. Obviously these categories are qualitative and subject to some interpretation. Children are fairly obvious for their different sized minifigures. An example of adult categories follows.
The figure on the left would be a young adult. The one in the middle would be classified as middle aged, and the one on the right, elderly.
Breakdown by age
Children (14)
Lego children are the most distinct category because, in addition to childish facial features and clothes, they are given shorter leg pieces. This is the youngest category, as Lego doesn’t include infant Lego minifigures in their sets. I would guess that this age includes years 5-12.
Young Adults (75)
Young adults encompasses a fairly wide range, from puberty to early middle age. This group is the largest, partially because it includes the large contingent of conscripts serving in the city. An age range would be roughly 12-32.
Middle Aged (52)
Includes visibly older adults that do not meet the criteria for elderly. This group encompasses most of the city’s administration and professionals.
Elderly (13)
The elderly are those that stand out for being old, including those with features such as beards, wrinkled skin, or off-color hair.
Breakdown by industry
Second is occupations. Again, since minifigures cant exactly give their own occupations, and since most jobs happen indoors where I can’t see, I was forced to make some guesses based on outfits and group them into loose collections.
27 Military
15 Government administration
11 Entertainment
9 Law enforcement
9 Transport / Shipping
9 Aerospace industries
8 Heavy industry
6 Retail / services
5 Healthcare
5 Light Industry
An unemployment rate would be hard to gauge, because most of the time the unemployment rate is adjusted to omit those who aren’t actively seeking work, such as students, retired persons, disabled persons, homemakers, and the like. Unfortunately for our purposes, a minifigure who is transitionally unemployed looks pretty much identical to one who has decided to take an early retirement.
What we can take a stab at is a workforce participation rate. This is a measure of what percentage of the total number of people eligible to be working are doing so. So, for our purposes, this means tallying the total number of people assigned jobs and dividing by the total number of people capable of working, which we will assume means everyone except children. This gives us a ballpark of about 74%, decreasing to 68% if we exclude military to look only at the civilian economy. Either of these numbers would be somewhat high, but not unexplainably so.
Breakdown by sex
With no distinction between the physical form of Lego bodies, the differences between sexes in minifigure is based purely on cosmetic details such as hair type, the presence of eyelashes, makeup, or lipstick on a face, and dresses. This is obviously based on stereotypes, and makes it tricky to tease apart edge cases. Is the figure with poorly-detailed facial features male or female? What about that faceless conscript marching in formation with their helmet and combat armor? Does dwelling on this topic at length make me some kind of weirdo?
The fact that Lego seems to embellish characters that are female with stereotypical traits suggests that the default is male. Operating on this assumption gives you somewhere between 50 and 70 minifigures with at least one distinguishing female trait depending on how particular you get with freckles and other minute facial details.
That’s a male to female ratio somewhere between 2.08:1 and 1.2:1. The latter would be barely within the realm of ordinary populations, and even then would be highly suggestive of some kind of artificial pressure such as sex selective abortion, infanticide, widespread gender violence, a lower standard of medical care for girls, or some kind of widespread exposure, whether to pathogens or pollutants, that causes a far higher childhood fatality rate for girls than would be expected. And here you were thinking that a post about Lego minifigures was going to be a light and gentle read.
The former ratio is completely unnatural, though not completely unheard of in real life under certain contrived circumstances: certain South Asian and Middle Eastern countries have at times had male to female ratios of as high as two owing to the presence of large numbers of guest workers. In such societies, female breadwinners, let alone women traveling alone to foreign countries to send money home, is unheard of.
Such an explanation might be conceivable given a look at the lore of the city. The city is indeed a major trade port and center of commerce, with a non-negligible transient population, and also hosts a sizable military presence. By a similar token, I could simply say that there are more people that I’m not counting hiding inside all those skyscrapers that make everything come out even. Except this kind of narrative explanation dodges the question.
The strait answer is that, no, Lego cities are not particularly accurate reflections of our real life cities. This lack of absolute realism does not make Lego bad toys. Nor does it detract from their value as an artistic and storytelling medium; nor either the benefits for play therapy for patients affected with neuro-cognitive symptoms, my original reason for starting my Lego collection.