So, something happened this last weekend. I was playing Kaiserreich for Hearts of Iron IV. I’ve talked about Hearts of Iron a bit here already, but to quickly recap: Hearts of Iron IV is a grand strategy WWII game. You lead a country through history starting in 1936, with full control from the largest policy decisions down to the individual fighter. It’s the kind of game you imagine army cadets using to test strategies… if the AI were a bit more competent and the game rules a little harder to exploit based on the number-crunching nature of it.
Anyways, one of the few major flaws about the game is that there are only so many variations of WWII that you can really play through before you start to tire of storming beaches in France and encircling spearheads in Russia. Fortunately, the game is easily moddable, and there is a core community of enthusiasts who work tirelessly, dreaming up new abilities, rules, units, technologies, and alternative histories. One of the great products of this community is Kaiserreich: The Legacy of Weltkrieg.
The basic premise of Kaiserreich is simple: what if Germany won the First World War? This simple thought experiment has given birth to a project which is, in some ways more expansive in content and lore than the game in its off the shelf state. Every country is impacted by the changes of a German victory, and no detail is too small for this group. It is evident that this is a labor of love, with untold thousands of hours invested in crafting unique politics and identities for each new country. But the real triumph of Kaiserreich is the variability: Whereas the base game is inherently limited by its mooring to real history, in Kaiserreich, almost anything is possible.
The way the game proceeds is not totally random, but it is variable, and it can hinge on the smallest of things. For instance, rumblings in the Ecuadorian export sector can cause economic ripples in North America which delay the arms shipments which prove decisive to Imperial Germany’s defense of Elsaß-Loringen from the Commune of France. As a result, a good player is always watching the news headlines, of which there are plenty written into the game, to sense potential sea changes before they happen.
Of particular interest is the Second American Civil War, which is not actually inevitable, even in this timeline where the US lacks the post-WWI consensus, and the fall of Britain and France make liberal democracy seem like it is on the way out. The civil war can be avoided, but it is rare to see the AI achieve this if you are playing another country. As a result, the first several months are spent helplessly reading news events, as the United States seizes and spams towards violent collapse.
And there are plenty of events to read about. From the Battle of the Overpass, in which United Auto Workers clash with Ford security, to the infamously racist broadcasts of Charles Coughlin in support of demagogues like Huey Long and William Dudley Pelley, there are no shortage of canaries in the coal mine. The civil war may not be inevitable, but it does not come out of nowhere.
For a moment on Saturday, I thought I was reading the wrong screen. Someone had posted a BBC article about a shooting in a synagogue in New York. My brain took in the information: a politically motivated terror attack, followed by a response from the president that fell somewhere between ineffectual and inflammatory, meaning that within a few hours this terrorist act had become just another geographical feature in the political landscape. Instead of inspiring pause and sober reflection, a blatant act of political violence became just another thing that happened.
It took me a moment to realize that I was reading from the BBC, and not the in-game story. For a split second my brain had categorized this attack as happening in the game, because obviously this was a sign of a country in a deep political crisis bound for violent dissolution. And for that split second, I was content in the knowledge that even if it was a particularly realistic interpretation of alternative history, it could never happen here, in today’s America. I could enjoy the game because I don’t have to deal with it. But no. This is not a game. The people killed in the synagogues of Philadelphia, and the churches of Charleston, and on the streets of Charlottesville are not mere pixels, but people.
It is true that it is easy to make prophecies of doom, to claim that the end is nigh and the fall of the republic is imminent. And it is also true that plenty have made such forecasts before, some under circumstances which seemed far more dire, and have always been wrong so far. The trouble with extrapolating from bad events is that there’s a difference between a cluster of bad results, and symptoms of a doomed system. The former is troubling, but fails to take account of the enormous collective effort required to overcome the inertia of stability.
What concerns me so deeply about reading about this latest shooting is not the event itself, but how easily my mind mistook it for part of the story of how the US fell apart. What concerns me is that we might already be on that path, and it will be impossible to know unless we learn it too late. If we are, then it means that urgent and energetic action is needed to restore norms to our society and political system. It is not yet too late, but it means we may no longer be complacent.
It is no longer enough to complain idly to friends when we see others degrading the democratic norms and principles that this country great. I include myself in this statement. The earlier we commit, the better the chances are that we will be able to overcome the present impasse with a minimum lasting collateral damage. And if this alarm turns out to be the momentary reaction to passing circumstances, then this commitment will not be in vain. For our investment in this great democracy will serve as an investment in the future of our society.
Of note; the single event in Kaiserreich which has the largest impact on whether the United States lives or dies, isn’t Huey Long’s paramilitaries, or Jack Reed’s strikes, nor the machinations of MacArthur and his stratocrats. The thing that decided the fate of America more than anything else is the results of the 1936 election. All the efforts of those larger than life figures are moot if the election swings the other way. The election itself isn’t enough to singlehandedly avert the civil war, but if the American voters don’t do their part and vote, it becomes only a matter of time until thins collapse.
So for the love of god and country, if you’re eligible, go and vote. Get involved. Whether you believe things are headed for trouble or not, whether or not you agree with me, take part in democracy.